| Interface | Description |
|---|---|
| ProtocolMessage |
| Class | Description |
|---|---|
| CloseConnection |
Is sent by one party immediately before this party closes the communication
connection and should make the receiving party also close the connection.
|
| GamePausedEvent |
Indicates that the game has been paused.
|
| GamePreparedResponse |
Response to
class PrepareGameRequest. |
| JoinedRoomResponse |
Response to client who successfully joined a game.
|
| LeftGameEvent |
Indicates that the receiving Player left or was kicked from the game.
|
| MementoEvent |
Sent to update the current state and potentially also a new perspective.
|
| ObservationResponse |
Sent to client as response to successfully joining a GameRoom as Observer.
|
| PlayerScoreResponse |
Response to GetScoreForPlayerRequest.
|
| ProtocolErrorMessage |
Response to an erroneous message, including an error message.
|
| RoomPacket |
Used to send a
interface ProtocolMessage in a room as an interface ILobbyRequest. |
| RoomWasJoinedEvent |
Sent to all administrative clients after a playerClient joined a game via a JoinRoomRequest.
|
| TestModeResponse |
Response to TestModeRequest containing the current status of testMode.
|