public ILobbyClientListener
Receives updates within a GameRoom on the client-side.
void onNewState(@NotNull java.lang.String roomId, @NotNull IGameState state)
void onRoomMessage(@NotNull java.lang.String roomId, @NotNull ProtocolMessage data)
void onError(@NotNull java.lang.String roomId, @NotNull ProtocolErrorMessage error)
void onGamePrepared(@NotNull GamePreparedResponse response)
void onGameLeft(@NotNull java.lang.String roomId)
void onGameJoined(@NotNull java.lang.String roomId)
void onGameOver(@NotNull java.lang.String roomId, @NotNull GameResult data)
void onGamePaused(@NotNull java.lang.String roomId, @NotNull Player nextPlayer)
void onGameObserved(@NotNull java.lang.String roomId)